Abilities

Each Pokemon can have one main and one hidden ability.

List of abilities

AbilityDescription
Adaptability Powers up moves of the same type as the Pokémon.
Aerilate Normal-type moves become Flying-type moves.
Aftermath Damages the attacker landing the finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the Pokémon moves after the target.
Anger Point Maxes the Attack stat after the Pokémon takes a critical hit.
Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Anticipation Senses an opposing Pokémon's dangerous moves.
Arena Trap Prevents opposing Pokémon from fleeing.
Armor Tail The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil Protects allies from attacks that effect their mental state
As One This Ability combines the effects of both Calyrex's Unnerve Ability and its rides Neigh.
Aura Break The effects of "Aura" Abilities are reversed.
Bad Dreams Reduces the HP of sleeping opposing Pokémon.
Ball Fetch If not holding an item, it'll fetch the Poké Ball from the first failed throw.
Battery Powers up ally Pokémon's special moves.
Battle Armor Protects the Pokémon from critical hits.
Battle Bond Defeat a Pokémon to unleash Ash Greninja!
Beads Of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Raises Special Attack when HP drops below half.
Big Pecks Protects the Pokémon from Defense-lowering attacks.
Blaze Powers up Fire-type moves when the Pokémon is in trouble.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Chlorophyll Boosts the Pokémon's Speed stat in sunshine.
Clear Body Prevents other Pokémon from lowering its stats.
Cloud Nine Eliminates the effects of weather.
Color Change The Pokémon's type becomes the type of the move used on it.
Comatose The Pokémon is always drowsing and will never wake up. It can attack without waking up.
Coming Soon This Ability has not been coded yet, but it will be soon!
Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Compound Eyes Boosts the Pokémon's accuracy.
Contrary Makes stat changes have an opposite effect.
Corrosion The Pokémon can poison Steel and Poison types.
Costar When the Pokémon enters a battle, it copies an ally's stat changes.
Cotton Down When hit by an attack, it lowers the Speed stat of all Pokémon except itself.
Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Curious Medicine Removes all stat changes from allies on entry to battle.
Cursed Body May disable a move used on the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of self-destructing moves.
Dancer Copies Dance moves that are used.
Dark Aura Powers up each Pokémon's Dark-type moves.
Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Dazzling Protects the Pokémon from high-priority moves.
Defeatist Lowers stats when HP becomes half or less.
Defiant Boosts the Pokémon's Attack stat when its stats are lowered.
Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Download Adjusts power based on an opposing Pokémon's stats.
Dragons Maw Powers up Dragon-type moves.
Drizzle The Pokémon makes it rain when it enters a battle.
Drought Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin Reduces HP if it is hot. Water restores HP.
Early Bird The Pokémon awakens quickly from sleep.
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore Contact may poison or cause paralysis or sleep.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
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Fairy Aura Powers up each Pokémon's Fairy-type moves.
Filter Reduces damage from super-effective attacks.
Flame Body Contact with the Pokémon may burn the attacker.
Flare Boost Powers up special attacks when the Pokémon is burned.
Flash Fire Powers up the Pokémon's Fire-type moves if it is hit by one.
Flower Gift Powers up party Pokémon when it is sunny.
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Forecast Castform transforms with the weather.
Forewarn Determines what moves an opposing Pokémon has.
Friend Guard Reduces damage done to allies.
Frisk The Pokémon can check an opposing Pokémon's held item.
Full Metal Body Prevents other Pokémon from lowering its stats.
Fur Coat Halves damage from physical moves.
Gale Wings Gives priority to Flying-type moves, but only if the user has full health.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Gluttony Makes the Pokémon use a held Berry earlier than usual.
Good As Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Gooey Contact with the Pokémon lowers the attackers Speed stat.
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Pelt Boosts the Defense stat in Grassy Terrain.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat.
Guard Dog Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Gulp Missile When using Surf or Dive, it catches prey it uses to attack when hit.
Guts Boosts the Attack stat if the Pokémon has a status condition.
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
Harvest May create another Berry after one is used.
Healer Sometimes heals an ally's status condition.
Heatproof Weakens the power of Fire-type moves.
Heavy Metal Doubles the Pokémon's weight.
Honey Gather The Pokémon may gather Honey from somewhere.
Hospitality When this Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally’s HP.
Huge Power Boosts the Pokémon's Attack stat.
Hunger Switch The Pokémon changes between Full Belly Mode and Hangry Mode after the end of each turn.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status conditions if it is raining.
Hyper Cutter Prevents other Pokémon from lowering its Attack stat.
Ice Body The Pokémon gradually regains HP in a hailstorm.
Ice Face Its ice head takes a physical attack as substitute, changing its appearance, and restored when hails.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate Raises the likelihood of meeting wild Pokémon.
Illusion Comes out disguised as the Pokémon in the party's last spot.
Immunity Prevents the Pokémon from getting poisoned.
Imposter The Pokémon transforms itself into the Pokémon it is facing.
Infiltrator Passes through the opposing Pokémon's barrier and strikes.
Innards Out Deals damage upon fainting.
Inner Focus Protects the Pokémon from flinching.
Insomnia Prevents the Pokémon from falling asleep.
Intimidate Lowers the opposing Pokémon's Attack stat.
Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Iron Barbs Inflicts damage to the attacker on contact.
Iron Fist Powers up punching moves.
Justified Boosts the Attack stat when it's hit by a Dark-type move.
Keen Eye Prevents other Pokémon from lowering accuracy.
Klutz The Pokémon can't use any held items.
Leaf Guard Prevents status conditions in sunny weather.
Levitate Gives full immunity to all Ground-type moves.
Libero Changes the Pokémon's type to the type of the move it's about to use.
Light Metal Halves the Pokémon's weight.
Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat.
Limber Protects the Pokémon from paralysis.
Lingering Aroma Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Liquid Ooze Damages attackers using any draining move.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Magic Bounce Reflects status moves.
Magic Guard The Pokémon only takes damage from attacks.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Magma Armor Prevents the Pokémon from becoming frozen.
Magnet Pull Prevents Steel-type Pokémon from escaping.
Marvel Scale Boosts the Defense stat if the Pokémon has a status condition.
Mega Launcher Powers up aura and pulse moves.
Merciless The Pokémon’s attacks become critical hits if the target is poisoned.
Mimicry Changes the Pokémon's type depending on the terrain.
Minds Eye The Pokémon ignores opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghosts with Normal and Fighting moves.
Minus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold Breaker Moves can be used on the target regardless of its Abilities.
Moody Raises one stat and lowers another.
Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
Moxie Boosts the Attack stat after knocking out any Pokémon.
Multiscale Reduces damage the Pokémon takes when its HP is full.
Multitype Changes the Pokémon's type to match the Plate it holds.
Mummy Contact with the Pokémon spreads this Ability.
Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Natural Cure All status conditions heal when the Pokémon switches out.
Neuroforce Powers up moves that are super effective.
Neutralizing Gas When in battle, disables the effects of all Pokémon's Abilities.
No Guard Ensures attacks by or against the Pokémon land.
Normalize All the Pokémon's moves become Normal type.
Oblivious Keeps the Pokémon from being infatuated or falling for taunts.
Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Overcoat Protects the Pokémon from things like sand, hail and powder.
Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
Own Tempo Prevents the Pokémon from becoming confused.
Parental Bond Parent and child attack together.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body Hit by a contact move, the Pokémon and the attacker will faint after three turns unless switched.
Pickpocket Steals an item from an attacker that made direct contact.
Pickup The Pokémon may pick up items.
Pixilate Normal-type moves become Fairy-type moves.
Plus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison Heal Restores HP if the Pokémon is poisoned.
Poison Point Contact with the Pokémon may poison the attacker.
Poison Touch May poison a target when the Pokémon makes contact.
Power Construct Changes form when HP drops below half.
Power Of Alchemy The Pokémon copies the Ability of a defeated ally.
Power Spot Just being next to the Pokémon powers up moves.
Prankster Gives priority to a status move, but fails against Dark-type Pokémon.
Pressure The Pokémon raises opposing Pokémon's PP usage.
Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor Reduces the power of super-effective attacks taken.
Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Protean Changes the Pokémon's type to the type of the move it's using.
Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Punk Rock Boosts the power of sound-based moves, taking half their damage.
Pure Power Boosts the Pokémon's Attack stat.
Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Queenly Majesty Prevents use of priority moves.
Quick Draw Enables the Pokémon to move first occasionally.
Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
RKS System Changes type depending on held item.
Rain Dish The Pokémon gradually regains HP in rain.
Rattled Some move types scare it and boost it Speed stat.
Receiver Inherits an ally's ability when it faints.
Reckless Powers up moves that have recoil damage.
Refrigerate Normal-type moves become Ice-type moves.
Regenerator Restores a little HP when withdrawn from battle.
Revenant Returns again and again, but changed.
Ripen Ripens Berries and doubles their effect.
Rivalry Deals more damage to Pokémon of the same gender.
Rock Head Protects the Pokémon from recoil damage.
Rocky Payload Powers up Rock-type moves.
Rough Skin Inflicts damage to the attacker on contact.
Run Away Enables a sure getaway from wild Pokémon.
Sand Force Boosts certain moves' power in a sandstorm.
Sand Rush Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack.
Sand Stream The Pokémon summons a sandstorm in battle.
Sand Veil Boosts the Pokémon's evasion in a sandstorm.
Sap Sipper Boosts the Attack stat when hit by a Grass-type move.
Schooling Changes Wishiwashi to School form.
Scrappy Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.
Screen Cleaner Nullifies the effects of Light Screen, Reflect, and Aurora Veil for all in battle.
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace Boosts the likelihood of additional effects occurring.
Shadow Shield Reduces damage when HP is full.
Shadow Tag Prevents opposing Pokémon from escaping.
Sharpness Powers up slicing moves.
Shed Skin The Pokémon may heal its own status conditions.
Sheer Force Removes additional effects to increase move damage.
Shell Armor Protects the Pokémon from critical hits.
Shield Dust Blocks the additional effects of attacks taken.
Shields Down Changes stats when HP drops below half.
Simple The Pokémon is prone to wild stat changes.
Skill Link Increases the number of times multi-strike moves hit.
Slow Start Temporarily halves the Pokémon's Attack and Speed stats.
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm.
Sniper Powers up moves if they become critical hits.
Snow Cloak Boosts evasion in a hailstorm.
Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock Reduces damage from super-effective attacks.
Soul Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof Gives full immunity to all sound-based moves.
Speed Boost Its Speed stat is gradually boosted.
Stakeout Doubles the damage dealt to the target's replacement if the target switches out.
Stall The Pokémon moves after all other Pokémon do.
Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stamina Raises Defense when attacked.
Stance Change The Pokémon changes form depending on how it battles.
Static Contact with the Pokémon may cause paralysis.
Steadfast Boosts the Speed stat each time the Pokémon flinches.
Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
Steelworker Powers up Steel-type moves.
Steely Spirit Powers up ally Pokémon's Steel-type moves.
Stench The stench may cause the target to flinch.
Sticky Hold Protects the Pokémon from item theft.
Storm Drain Draws in all Water-type moves to boost its Sp. Atk stat.
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power.
Sturdy It cannot be knocked out with one hit.
Suction Cups Negates all moves and items that force switching out.
Super Luck Boosts the critical-hit ratios of moves.
Supersweet Syrup A sickly sweet scent spreads the first time the Pokémon enters a battle, lowering opposing Pokémon's evasiveness.
Supreme Overlord On entering battle, boosts its offensive stats slightly for each ally that has been defeated.
Surge Surfer Doubles Speed during Electric Terrain.
Swarm Powers up Bug-type moves when the Pokémon is in trouble.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Swift Swim Boosts the Pokémon's Speed stat in rain.
Sword Of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
Symbiosis The Pokémon can pass an item to an ally.
Synchronize Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Tablets Of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Tangled Feet Raises evasion if the Pokémon is confused.
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat.
Technician Powers up the Pokémon's weaker moves.
Telepathy Anticipates an ally's attack and dodges it.
Teravolt Moves can be used on the target regardless of its Abilities.
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Thick Fat Boosts resistance to Fire- and Ice-type moves.
Tinted Lens Powers up "not very effective" moves.
Torrent Powers up Water-type moves when the Pokémon is in trouble.
Tough Claws Powers up moves that make direct contact.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace The Pokémon copies an opposing Pokémon's Ability.
Transistor Powers up Electric-type moves.
Triage Gives priority to restorative moves.
Truant The Pokémon can't attack on consecutive turns.
Turboblaze Moves can be used on the target regardless of its Abilities.
Unaware Ignores the opposing Pokémon's stat changes.
Unburden Boosts the Speed stat if its held item is used or lost.
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries.
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Vessel Of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Victory Star Boosts the accuracy of its allies and itself.
Vital Spirit Prevents the Pokémon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.
Wandering Spirit Exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water Absorb Restores HP if hit by a Water-type move.
Water Bubble Lowers the power of Fire-type moves and prevents burns.
Water Compaction Sharply raises Defense when hit by a Water-type move.
Water Veil Prevents the Pokémon from getting a burn.
Weak Armor Physical attacks lower its Defense stat and raise its Speed stat.
Well Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
White Smoke Prevents other Pokémon from lowering its stats.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Wonder Guard Only super-effective moves will hit.
Wonder Skin Makes status moves more likely to miss.
Zen Mode Changes the Pokémon's shape when HP is half or less.
Zero To Hero The Pokémon transforms into its Hero Form when it switches out.