Each Pokemon can have one main and one hidden ability.
List of abilities
Ability | Description |
---|---|
Adaptability | Powers up moves of the same type as the Pokémon. |
Aerilate | Normal-type moves become Flying-type moves. |
Aftermath | Damages the attacker landing the finishing hit. |
Air Lock | Eliminates the effects of weather. |
Analytic | Boosts move power when the Pokémon moves after the target. |
Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit. |
Anger Shell | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. |
Anticipation | Senses an opposing Pokémon's dangerous moves. |
Arena Trap | Prevents opposing Pokémon from fleeing. |
Armor Tail | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. |
Aroma Veil | Protects allies from attacks that effect their mental state |
As One | This Ability combines the effects of both Calyrex's Unnerve Ability and its rides Neigh. |
Aura Break | The effects of "Aura" Abilities are reversed. |
Bad Dreams | Reduces the HP of sleeping opposing Pokémon. |
Ball Fetch | If not holding an item, it'll fetch the Poké Ball from the first failed throw. |
Battery | Powers up ally Pokémon's special moves. |
Battle Armor | Protects the Pokémon from critical hits. |
Battle Bond | Defeat a Pokémon to unleash Ash Greninja! |
Beads Of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. |
Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
Berserk | Raises Special Attack when HP drops below half. |
Big Pecks | Protects the Pokémon from Defense-lowering attacks. |
Blaze | Powers up Fire-type moves when the Pokémon is in trouble. |
Bulletproof | Protects the Pokémon from some ball and bomb moves. |
Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
Chlorophyll | Boosts the Pokémon's Speed stat in sunshine. |
Clear Body | Prevents other Pokémon from lowering its stats. |
Cloud Nine | Eliminates the effects of weather. |
Color Change | The Pokémon's type becomes the type of the move used on it. |
Comatose | The Pokémon is always drowsing and will never wake up. It can attack without waking up. |
Coming Soon | This Ability has not been coded yet, but it will be soon! |
Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. |
Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
Compound Eyes | Boosts the Pokémon's accuracy. |
Contrary | Makes stat changes have an opposite effect. |
Corrosion | The Pokémon can poison Steel and Poison types. |
Costar | When the Pokémon enters a battle, it copies an ally's stat changes. |
Cotton Down | When hit by an attack, it lowers the Speed stat of all Pokémon except itself. |
Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. |
Curious Medicine | Removes all stat changes from allies on entry to battle. |
Cursed Body | May disable a move used on the Pokémon. |
Cute Charm | Contact with the Pokémon may cause infatuation. |
Damp | Prevents the use of self-destructing moves. |
Dancer | Copies Dance moves that are used. |
Dark Aura | Powers up each Pokémon's Dark-type moves. |
Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Dazzling | Protects the Pokémon from high-priority moves. |
Defeatist | Lowers stats when HP becomes half or less. |
Defiant | Boosts the Pokémon's Attack stat when its stats are lowered. |
Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. |
Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
Download | Adjusts power based on an opposing Pokémon's stats. |
Dragons Maw | Powers up Dragon-type moves. |
Drizzle | The Pokémon makes it rain when it enters a battle. |
Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
Dry Skin | Reduces HP if it is hot. Water restores HP. |
Early Bird | The Pokémon awakens quickly from sleep. |
Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
Effect Spore | Contact may poison or cause paralysis or sleep. |
Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
Electromorphosis | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. |
Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Error Ability | §k5720b010982e4b1865c45061661793a7§r |
Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
Filter | Reduces damage from super-effective attacks. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Flare Boost | Powers up special attacks when the Pokémon is burned. |
Flash Fire | Powers up the Pokémon's Fire-type moves if it is hit by one. |
Flower Gift | Powers up party Pokémon when it is sunny. |
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
Forecast | Castform transforms with the weather. |
Forewarn | Determines what moves an opposing Pokémon has. |
Friend Guard | Reduces damage done to allies. |
Frisk | The Pokémon can check an opposing Pokémon's held item. |
Full Metal Body | Prevents other Pokémon from lowering its stats. |
Fur Coat | Halves damage from physical moves. |
Gale Wings | Gives priority to Flying-type moves, but only if the user has full health. |
Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
Gluttony | Makes the Pokémon use a held Berry earlier than usual. |
Good As Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. |
Gooey | Contact with the Pokémon lowers the attackers Speed stat. |
Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
Grass Pelt | Boosts the Defense stat in Grassy Terrain. |
Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat. |
Guard Dog | Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. |
Gulp Missile | When using Surf or Dive, it catches prey it uses to attack when hit. |
Guts | Boosts the Attack stat if the Pokémon has a status condition. |
Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. |
Harvest | May create another Berry after one is used. |
Healer | Sometimes heals an ally's status condition. |
Heatproof | Weakens the power of Fire-type moves. |
Heavy Metal | Doubles the Pokémon's weight. |
Honey Gather | The Pokémon may gather Honey from somewhere. |
Hospitality | When this Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally’s HP. |
Huge Power | Boosts the Pokémon's Attack stat. |
Hunger Switch | The Pokémon changes between Full Belly Mode and Hangry Mode after the end of each turn. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Hydration | Heals status conditions if it is raining. |
Hyper Cutter | Prevents other Pokémon from lowering its Attack stat. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Ice Face | Its ice head takes a physical attack as substitute, changing its appearance, and restored when hails. |
Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Illusion | Comes out disguised as the Pokémon in the party's last spot. |
Immunity | Prevents the Pokémon from getting poisoned. |
Imposter | The Pokémon transforms itself into the Pokémon it is facing. |
Infiltrator | Passes through the opposing Pokémon's barrier and strikes. |
Innards Out | Deals damage upon fainting. |
Inner Focus | Protects the Pokémon from flinching. |
Insomnia | Prevents the Pokémon from falling asleep. |
Intimidate | Lowers the opposing Pokémon's Attack stat. |
Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
Iron Barbs | Inflicts damage to the attacker on contact. |
Iron Fist | Powers up punching moves. |
Justified | Boosts the Attack stat when it's hit by a Dark-type move. |
Keen Eye | Prevents other Pokémon from lowering accuracy. |
Klutz | The Pokémon can't use any held items. |
Leaf Guard | Prevents status conditions in sunny weather. |
Levitate | Gives full immunity to all Ground-type moves. |
Libero | Changes the Pokémon's type to the type of the move it's about to use. |
Light Metal | Halves the Pokémon's weight. |
Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. |
Limber | Protects the Pokémon from paralysis. |
Lingering Aroma | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. |
Liquid Ooze | Damages attackers using any draining move. |
Liquid Voice | All sound-based moves become Water-type moves. |
Long Reach | The Pokémon uses its moves without making contact with the target. |
Magic Bounce | Reflects status moves. |
Magic Guard | The Pokémon only takes damage from attacks. |
Magician | The Pokémon steals the held item of a Pokémon it hits with a move. |
Magma Armor | Prevents the Pokémon from becoming frozen. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition. |
Mega Launcher | Powers up aura and pulse moves. |
Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. |
Mimicry | Changes the Pokémon's type depending on the terrain. |
Minds Eye | The Pokémon ignores opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghosts with Normal and Fighting moves. |
Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
Mold Breaker | Moves can be used on the target regardless of its Abilities. |
Moody | Raises one stat and lowers another. |
Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. |
Moxie | Boosts the Attack stat after knocking out any Pokémon. |
Multiscale | Reduces damage the Pokémon takes when its HP is full. |
Multitype | Changes the Pokémon's type to match the Plate it holds. |
Mummy | Contact with the Pokémon spreads this Ability. |
Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. |
Natural Cure | All status conditions heal when the Pokémon switches out. |
Neuroforce | Powers up moves that are super effective. |
Neutralizing Gas | When in battle, disables the effects of all Pokémon's Abilities. |
No Guard | Ensures attacks by or against the Pokémon land. |
Normalize | All the Pokémon's moves become Normal type. |
Oblivious | Keeps the Pokémon from being infatuated or falling for taunts. |
Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. |
Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. |
Overcoat | Protects the Pokémon from things like sand, hail and powder. |
Overgrow | Powers up Grass-type moves when the Pokémon is in trouble. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Parental Bond | Parent and child attack together. |
Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
Perish Body | Hit by a contact move, the Pokémon and the attacker will faint after three turns unless switched. |
Pickpocket | Steals an item from an attacker that made direct contact. |
Pickup | The Pokémon may pick up items. |
Pixilate | Normal-type moves become Fairy-type moves. |
Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
Poison Heal | Restores HP if the Pokémon is poisoned. |
Poison Point | Contact with the Pokémon may poison the attacker. |
Poison Touch | May poison a target when the Pokémon makes contact. |
Power Construct | Changes form when HP drops below half. |
Power Of Alchemy | The Pokémon copies the Ability of a defeated ally. |
Power Spot | Just being next to the Pokémon powers up moves. |
Prankster | Gives priority to a status move, but fails against Dark-type Pokémon. |
Pressure | The Pokémon raises opposing Pokémon's PP usage. |
Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
Prism Armor | Reduces the power of super-effective attacks taken. |
Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Protean | Changes the Pokémon's type to the type of the move it's using. |
Protosynthesis | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Punk Rock | Boosts the power of sound-based moves, taking half their damage. |
Pure Power | Boosts the Pokémon's Attack stat. |
Purifying Salt | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
Queenly Majesty | Prevents use of priority moves. |
Quick Draw | Enables the Pokémon to move first occasionally. |
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
RKS System | Changes type depending on held item. |
Rain Dish | The Pokémon gradually regains HP in rain. |
Rattled | Some move types scare it and boost it Speed stat. |
Receiver | Inherits an ally's ability when it faints. |
Reckless | Powers up moves that have recoil damage. |
Refrigerate | Normal-type moves become Ice-type moves. |
Regenerator | Restores a little HP when withdrawn from battle. |
Revenant | Returns again and again, but changed. |
Ripen | Ripens Berries and doubles their effect. |
Rivalry | Deals more damage to Pokémon of the same gender. |
Rock Head | Protects the Pokémon from recoil damage. |
Rocky Payload | Powers up Rock-type moves. |
Rough Skin | Inflicts damage to the attacker on contact. |
Run Away | Enables a sure getaway from wild Pokémon. |
Sand Force | Boosts certain moves' power in a sandstorm. |
Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
Sand Stream | The Pokémon summons a sandstorm in battle. |
Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
Sap Sipper | Boosts the Attack stat when hit by a Grass-type move. |
Schooling | Changes Wishiwashi to School form. |
Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. |
Screen Cleaner | Nullifies the effects of Light Screen, Reflect, and Aurora Veil for all in battle. |
Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
Serene Grace | Boosts the likelihood of additional effects occurring. |
Shadow Shield | Reduces damage when HP is full. |
Shadow Tag | Prevents opposing Pokémon from escaping. |
Sharpness | Powers up slicing moves. |
Shed Skin | The Pokémon may heal its own status conditions. |
Sheer Force | Removes additional effects to increase move damage. |
Shell Armor | Protects the Pokémon from critical hits. |
Shield Dust | Blocks the additional effects of attacks taken. |
Shields Down | Changes stats when HP drops below half. |
Simple | The Pokémon is prone to wild stat changes. |
Skill Link | Increases the number of times multi-strike moves hit. |
Slow Start | Temporarily halves the Pokémon's Attack and Speed stats. |
Slush Rush | Boosts the Pokémon's Speed stat in a hailstorm. |
Sniper | Powers up moves if they become critical hits. |
Snow Cloak | Boosts evasion in a hailstorm. |
Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. |
Solid Rock | Reduces damage from super-effective attacks. |
Soul Heart | Boosts its Sp. Atk stat every time a Pokémon faints. |
Soundproof | Gives full immunity to all sound-based moves. |
Speed Boost | Its Speed stat is gradually boosted. |
Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. |
Stall | The Pokémon moves after all other Pokémon do. |
Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Stamina | Raises Defense when attacked. |
Stance Change | The Pokémon changes form depending on how it battles. |
Static | Contact with the Pokémon may cause paralysis. |
Steadfast | Boosts the Speed stat each time the Pokémon flinches. |
Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
Steelworker | Powers up Steel-type moves. |
Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
Stench | The stench may cause the target to flinch. |
Sticky Hold | Protects the Pokémon from item theft. |
Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat. |
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power. |
Sturdy | It cannot be knocked out with one hit. |
Suction Cups | Negates all moves and items that force switching out. |
Super Luck | Boosts the critical-hit ratios of moves. |
Supersweet Syrup | A sickly sweet scent spreads the first time the Pokémon enters a battle, lowering opposing Pokémon's evasiveness. |
Supreme Overlord | On entering battle, boosts its offensive stats slightly for each ally that has been defeated. |
Surge Surfer | Doubles Speed during Electric Terrain. |
Swarm | Powers up Bug-type moves when the Pokémon is in trouble. |
Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
Swift Swim | Boosts the Pokémon's Speed stat in rain. |
Sword Of Ruin | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. |
Symbiosis | The Pokémon can pass an item to an ally. |
Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
Tablets Of Ruin | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. |
Technician | Powers up the Pokémon's weaker moves. |
Telepathy | Anticipates an ally's attack and dodges it. |
Teravolt | Moves can be used on the target regardless of its Abilities. |
Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. |
Thick Fat | Boosts resistance to Fire- and Ice-type moves. |
Tinted Lens | Powers up "not very effective" moves. |
Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
Tough Claws | Powers up moves that make direct contact. |
Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. |
Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. |
Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
Trace | The Pokémon copies an opposing Pokémon's Ability. |
Transistor | Powers up Electric-type moves. |
Triage | Gives priority to restorative moves. |
Truant | The Pokémon can't attack on consecutive turns. |
Turboblaze | Moves can be used on the target regardless of its Abilities. |
Unaware | Ignores the opposing Pokémon's stat changes. |
Unburden | Boosts the Speed stat if its held item is used or lost. |
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
Vessel Of Ruin | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. |
Victory Star | Boosts the accuracy of its allies and itself. |
Vital Spirit | Prevents the Pokémon from falling asleep. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Wandering Spirit | Exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
Water Absorb | Restores HP if hit by a Water-type move. |
Water Bubble | Lowers the power of Fire-type moves and prevents burns. |
Water Compaction | Sharply raises Defense when hit by a Water-type move. |
Water Veil | Prevents the Pokémon from getting a burn. |
Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat. |
Well Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. |
White Smoke | Prevents other Pokémon from lowering its stats. |
Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. |
Wind Power | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. |
Wind Rider | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. |
Wonder Guard | Only super-effective moves will hit. |
Wonder Skin | Makes status moves more likely to miss. |
Zen Mode | Changes the Pokémon's shape when HP is half or less. |
Zero To Hero | The Pokémon transforms into its Hero Form when it switches out. |